CLOSED HANDS is a groundbreaking work of interactive fiction by PASSENGER, directed by Dan Hett. The game follows the deep intertwined stories of five people thrown together by their involvement in a fictional terror attack.
The game plays out through a combination of traditional interactive text, as well as explorable computer interfaces, conversations, IM’s, phonecalls and more. CLOSED HANDS is a fragmented and complex narrative, playable in any order, that tells the story of the lead-up and aftermath of the attack: some stories go forward in time, some backwards, and some both. Players can choose to follow a single narrative arc, or jump between perspectives to get the full picture of everything that happens to the city, and it’s inhabitants.
“An engrossing and compelling piece of interactive fiction whether you just follow one character’s thread or read every available node, Closed Hands handles its difficult subject with real nuance and maturity thanks to excellent writing that gets you inside the head of each character.” – The Sixth Axis
“Far from stock characters, we see these people as human beings with all their complex histories extenuating circumstances… it’s through these characters that players can grapple with more complex and challenging issues than either a sensationalised blockbuster or even an adventure game with puzzle-solving win states.” – The Face
A rich, deep work of interactive fiction – 130,000+ words across almost 150 scenes written by Dan Hett, Dan Whitehead, Sharan Dhaliwal and Umar Ditta
Five distinct intertwining character arcs, and dozens of additional scenes to fill out the full story. Follow a single character, or move between them to understand the full picture.
Nine possible endings to the game, with non-linear progression to get there. Discover everything by experimenting with key character decisions.
Features a dynamic ambient soundtrack by Ciaran McAuley (RUMA) that reacts to tension and events within the game as it unfolds
Game theme music composed and performed by Paul Wolinski (65daysofstatic, No Man’s Sky)